﻿#pragma once
#include "Renderer/GraphicsContext.h"

#include "glad/glad.h"
#include <GLFW/glfw3.h>


struct GLFWwindow;

namespace ArsEngine {

    class OpenGLContext : public GraphicsContext
    {
    public:
        OpenGLContext(GLFWwindow* windowHandle);

        virtual void Init() override;
        virtual void SwapBuffers() override;
        
    private:
        GLFWwindow* m_WindowHandle;
    };

}
